6/12/2023 0 Comments Project haven starcraft 2![]() There is this Starcraft 2 yellow robot unit that doesn't get used. I liked how frustrated I'd get when terror drones would attack my tanks. You know how you see the Numbers on top of hackers that appear? I can add a trigger that will do that and then add + more money each time.Ĭ. I can give it the ability to acquire money. I can create a civilian unit with low health and no attack power. Ill make the stats be high armored and atk power high and voila, the obeliskī. There are laser and lightning assets on the Starcraft which i can implement. Some of my favorite units/buildings/weapons are:Ī. For those who haven't played Starcraft 2, Starcraft 2 is missing some awesome mechanics and abilities found in the CNC games. (If someone can find that old CNC mod back in 1999 that i've played. I hope to eventually get accustom on how CNC modding works and expose myself to the many mods to different CNC games that I've missed out! This does not imply I don't like CNC modding nor won't try it. Fortunately, I have spent a lot of time learning the advance Starcraft map tools to create campaign-type levels. It is easy to quickly generate map foliage, change colors, change height, and change unit stats, but it can be difficult to master the trigger actions and data editing and scripts. Starcraft mapping is easy to learn but difficult to master. When comparing modding CNC vs modding SC2. I've written down favorite CNC units, buildings, weapons, abilities and I've have written down plans on implementing it them. My inspiration obviously is coming from CNC the games. I think of ideas like: "Lets make unit A have more health, Lets have building B have more armor". ![]() I have been reading and documenting raw concepts and ideas. This opportunity was revealed to me when I saw active members here still posting about creating tweaks and balance changes after their game release many years ago. I'm expecting that most of you guys haven't play Starcraft 2 and probably won't and I respect that. im not sure how much any of us know about modding Starcraft though Active CNC members are not required to download and install anything. I want to establish a CNC thread where I can discuss possible ideas for this mod project and receive different opinions on stats changes, buildings, units, etc. The reason being is that the Starcraft custom map community is enjoying heavily modded complicated games such as League of Legend games, PvE base zombie survival, story driven RPG map adventures, etc. I'm currently presenting this to Starcraft forums. I will look for other online communities who enjoy modding and even try out other RTS games out there. I decided to seek out CNC gamers after I started replaying the entire CNC games (I'm at Zero Hour now). Why post here, this isn't a Starcraft forum! The creator changed the start menu to that had the title of the mod in a Nuclear bright green colour. It took literally several hours on my 14.4k modem to download. ![]() I remember a 1999 angel fire website that had a CNC mod I installed. I would play the MS-DOS version mode and intentionally not finish levels just to create fun Jurassic Park worlds (I would pretend harvesters were dinosaurs and divide entire maps with fences). My family had a Windows 95 computer with CNC. The project will be an ongoing activity where I try out different unit stats, buildings and ideas.Īlthough I haven't participated in any CNC online community, I have always enjoyed CNC ever since it came out. ![]() Trying to argue what is best game balance for the project. I've sought this forum out to speak with anyone who likes to discuss different tweak ideas on RTS games. CNC Labs members do not need to install or think about any other game. I know this is a very specific request that won't draw that many people in, but those few people will be valuable to me. I don't wish to gain any money nor even setup some kind of kickstarter or donation button. To seek mod gamers who wants to discuss theory and ideas. To create a Skirmish Map that is inspired by Zero Hour by implementing subfactions and game mechanics.
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